Portraits.2da

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Contents

Overview

The portraits.2da resource file is where we indicate to NWN the existance of portraits.

(excerpt from the portraits.2da file)

2DA V2.0
           BaseResRef    Sex    Race   InanimateType   Plot   LowGore       
0          ****          4      ****   ****            ****   ****          
1          dw_f_01_      1      0      ****            0      ****          
2          dw_f_02_      1      0      ****            0      ****          
3          dw_f_03_      1      0      ****            0      ****          
4          dw_f_04_      1      0      ****            0      ****
etc...

These different entries are the resources available to the game as portraits. Every resource has several columns attached to it. Check the table to find out what the different columns represent.

Table

Column Description Values
An integer ID# identifying the portrait internally. When choosing an ID for a .2da file, use one of the User999 rows.
BaseResRef Refers to the filename resource for the portrait. The portrait filename must start with "po_" and end with one of L/H/M/S/T. The prefix and suffix are not included in the label name in the .2DA, but do count towards the 16 character filename limit.

For instance, say you wanted to add a portrait for Cthulhu, you have your po_cthulhu_h.tga, po_cthulhu_l.tga, po_cthulhu_m.tga, po_cthulhu_s.tga and po_cthulhu_t.tga portraits in your .HAK. In portraits.2da, your BaseResRef string will use "cthulhu_"

Sex Gender, actually. The number comes from the first column in the 2da file gender.2da from the 2da.bif file (you can view the contents of this file using NWN Explorer as well).
0   Male
1   Female
2   Both
3   Other
4   None
Race This number is used for the toolset filter when selecting a portrait for your NPC. The number comes from the first column in the 2da file racialtypes.2da from the 2da.bif file (you can view the contents of this file using NWN Explorer).
0   Dwarf
1   Elf
2   Gnome
3   Halfling
4   Half-Elf
5   Half-Orc
6   Human

Etc. **** if it is a placeable and not a creature

InanimateType The type of placeable. Refers to placeabletypes.2da
0   Battlefield
1   Containers
2   Military
3   Misc
4   Misc_Interior
5   Parks_Nature
6   Penants_Signs
7   Trades_Academic
8   Visual_Effects

**** if it is a creature and not a placeable

Plot Is this a plot portrait? Generally no.
0   if no
1   if yes

**** if it is really a placeable anyway (1 equates to TRUE if you know C or C++)

LowGore The portrait to use in place of this one if the game is set to low gore mode. If you create a really messy portrait, find or create a substitute, low gore, portrait here. Portrait name (generally **** for creatures).

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